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Hello I'm Ka_Galaxy!!
I'm 20 year old Computer Scientist. I graduated for my occupancy at 26th April 2024. I'm planning to start my journey at the university for a Software Engineer degree. I have a knowledge about front-end websites' design and network management.
My favourite hobbies include making games and all of their aspects.
I've made one for the game jam titled "My first Game Jam 2023" titled Gliding Depths.
You can play it
on itch.io or on my website.
In my free time I'm working on some more dedicated projects such as Novaintos,
which will be announced in the future on both: discord and itch.io.
You can join them to find out what I'm cooking.
For game development I'm using a game engine you might've heard about called Godot.
In my personal opinion: Godot let me do more straightforward implementations
using it's own built-in nodes than I had an experience with GameMaker Studio with creating
various arrays to keep your database intact. Maybe I didn't understand a few things, but
it's never too late to try new ones. For beginners, both are friendly but Godot will give you much
less pain understanding about what went wrong.
GameMaker Studio on the other game is, as mentioned, beginner friendly with
unique interface to utilize. While developing Gliding Depths I wasn't stepping uphill
so often, as how much GMS is dedicated to do 2D games within it.
Overall I adore both game engines but I'm better off sticking with Godot for my time efficiency.
Everyone have their own preferences and they're not about finding the "best engine": it's about
finding the engine that you can keep your workflow in and spend that time enjoying every while of
your further successes.
If you want you can further check this website.
Contact (only direct comment about my projects, no collab, etc.)
Discord: ka_galaxy
Email: kacper.g7615@gmail.com